Bethesda hat die finale Version des PC-Updates 1.4 für Fallout 4 veröffentlicht. Darin ist unter anderem der offizielle Add-On-Support enthalten.
Exakt eine Woche nach der Veröffentlichung einer Beta-Version steht jetzt endlich auch die finale Version des PC-Updates 1.4 für das Rollenspiel Fallout 4 zum Download bereit.
Die vollständigen (und finalen) Patch-Notes finden Sie unterhalb dieser Meldung.
Patch-Notes für Fallout 4 v1.4
New Features
- Support for add-ons
Additional art customization added to Workshop
- Super Mutant clutter including meat totems, meat bags and meat cart
- Raider clutter including raider poles, cages and tents
- Abstract and portrait paintings
- Variety of new signs
- More metal and wood doors variants
Fixes
- General stability and performance improvements
- During „Getting a Clue“ quest, Kellogg’s desk will remain a working container
- During „Rocket’s Red Glare“, resolved issue where companions could not be dismissed after completing the quest
- Fixed an issue with „Kremvh’s Tooth“ quest item not spawning properly
- Settlements under attack will now display an updated message with the results of the attack if player does not respond
- Fixed an issue with screen effects not clearing away properly after using a scope
- Fixed an issue with trying to sprint while in third person with a minigun equipped
- Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
- The Scrounger perk now includes additional common ammo types
- Fixed an issue where Calvin Whitaker would disappear in Vault 81
- Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
- Fixed an issue where Rank 3 of Grim Reaper’s Sprint did not fill critical meter properly
- Fixed an issue with key cards not spawning correctly in Vault 75
- Fixed an issue where enemies would stop spawning during „Airship Down“
- Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
- Fixed an issue with the autosave counter getting incorrectly reset
- Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
- Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
- Fixed issue where exiting workbenches would cause third person to stop working properly
- The Scribe can now be assigned consecutive settlements properly
- Fixed issue with duplicating scraps shipments
- Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
- Fixed issue with the quicksave and autosave message persisting through loading screens
- Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
- Fixed an issue with loading save with a placed object in water, not properly floating